![roadblock icon roadblock icon](https://thumbs.dreamstime.com/z/road-block-cdr-186150281.jpg)
New cutscenes introducing critical points in the story Swapped “Shield Push” and “Armor Break” on Hakon and Jorim Axe Throw: Throw an axe dealing damage to target enemy figurine Replaced “Banner” on Hakon with the new ability “Axe Throw” Roadblock: Spawn a roadblock that slows nearby enemy figurines. Banner: Spawn a banner on the field providing bonuses to nearby friendly figurines Rage: Send your figurine into a rage increasing his attack speed while decreasing defenses During this process, we have made some changes to figurine abilities as well. We have added some additional action cards to bring in deck management earlier in the progression cycle. New action cards and changes to figurine abilities The Cooldown icon is now displayed on the top right corner of the cards and is grayed out when on Cooldown. Also, a number of new action cards have been added. Unit Ability and Action cards have a new feedback method for targeting and use that should make the use of cards more responsive. After happening, this incurs a 30-second cooldown before it can happen again Time slows down for a short while to allow the player to react When figurines die the first time, they're reduced to 1 hp To increase the enjoyment of playing the difficulty tiers we have updated some of the enemy encounters with new abilities. Updates to difficulty tiers and enemy encounters Also, ability special effects have received an overhaul changing to something that should be easier to parse visually. Moving enemy functionality to abilities such as spirit teleport, Volva teleport, etc. Casting time has been added to the majority of enemy abilities (to give counterplay options) Abilities can have 'casting time' allowing to react and break the casting time Abilities are now visually shown in the UI with an icon and a “casting time” when used. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board. Our new encounter system is a new interesting way of presenting enemies on the battle board. This ensures a much more smooth experience both during and out of combat. Besides, figurines can now move through friendly figurines. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. We changed the movement system to provide a more consistent experience. We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.